![]() Whilst there, I managed to recruit a Minstrel at the local pub and stumbled upon a port soon after. It was hardly any more fruitful than Loanne. After exhausting the local offerings, I went to the main gate and travelled west, to the nearby city of Myules. Without too many options at hand I recruited Julian, another playable character, and set out to explore the surrounding town of Loanne. But wait, where do I go? I probably looked about as confused as Vincent Vega from Pulp Fiction when trying to find the intercom. But if you ask me, it looks like the final boss is about to be born.Īnd after all was said and done, I was finally free to explore. ![]() Residents all across the world dread the approach of this inevitable event, wondering whether it will bring forth a saviour or yet another destroyer. Another 300 years later another child survives, becoming the Matriarch, an embodiment of good.įast forward three more centuries to the present day and the Rise of Morastrum is about to occur once again. However, 600 years ago, a child survived and became the Archfiend, an embodiment of evil. And any living being born during that year encounters an untimely demise. As for the plot, well… it’s quite the doozy!Įvery 300 years, an event known as the Rise of Morastrum occurs. It also provides a different perspective from which to view the story, making the game ripe for repeat playthroughs. ![]() Choosing one character over another alters the game’s prologue. Upon starting the game, you’ll have a choice between eight characters: from simple settlers and merchants to the noble Marquis and his sister. This becomes all the more important when telling the game’s story.
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